Skip to main content
Pyromancer illustrative class portrait

The Flame Sovereign

Pyromancer

Burst AoE / Siege

Class reference from published v169

38 reference nodes9 authored actives

Resource reference

Mana 100 (+5 per INT). Regen 3/s out of combat, 1/s in combat.

38 nodes

Level 1

Pyromancypassive · 1 rank · 0 points per rank

FREE — granted on class selection, costs no skill points. Increases INT by 20 and reduces CON by 10. Adds an additional 1 INT per level of Pyromancer. Grants the Mana pool and the use of focus and book offhand items. CONFLAGRATION: your fire applies stacks of Burning, each lasting 5 seconds. The moment a target holds 3 or more stacks it ignites automatically, taking 10 damage per second for 5 seconds. This is the class baseline and needs no investment — the tree is about reaching that threshold faster and making the ignition hurt more.

Prerequisites: None

Authored reference · Pyromancer V2

Level 2

Fireboltactive · 3 ranks · 2 points per rank

1 second cast, 2 second CD, 10/12.5/15 mana at ranks 1/2/3. A cheap single-target fire projectile applying 1 stack of Burning. Scales with INT.

Rank notes: R1 60% · R2 80% · R3 100% damage

Prerequisites: Pyromancy

Authored reference · Pyromancer V2

Level 3

Fire Masterypassive · 3 ranks · 2 points per rank

Fire damage increased by 15% and all fire spells cost 15% less mana. All physical attacks apply one stack of burning.

Rank notes: R1 5% · R2 10% · R3 15%

Prerequisites: Firebolt

Authored reference · Pyromancer V2

Kindlingpassive · 1 rank · 1 point per rank

Firebolt deals 50% impact damage, applies 2 stacks of Burning, and its cooldown drops to 1.5 seconds.

Prerequisites: Firebolt

Authored reference · Pyromancer V2

Searing Boltpassive · 1 rank · 1 point per rank

Firebolt deals a further 40% damage on top of its current rank value, but no longer applies Burning.

Prerequisites: Firebolt

Authored reference · Pyromancer V2

Level 4

Unarmed Castingpassive · 3 ranks · 1 point per rank

With both hands empty and your weapons stowed, you cast twice as fast. Drawing anything ends it until you stow again.

Rank notes: R1 1.3x · R2 1.6x · R3 2.0x cast speed

Prerequisites: Fire Mastery

Authored reference · Pyromancer V2

Focus Masterypassive · 3 ranks · 1 point per rank

A focus is an offhand item worn in place of a shield, and can be carried alongside a one-handed weapon. While holding one your spell damage is increased by 18%.

Rank notes: R1 +6% · R2 +12% · R3 +18% spell damage

Prerequisites: Fire Mastery

Authored reference · Pyromancer V2

Book Masterypassive · 3 ranks · 1 point per rank

A book is an offhand item worn in place of a shield. While holding one your mana regeneration is doubled.

Rank notes: R1 +33% · R2 +66% · R3 +100% mana regeneration

Prerequisites: Fire Mastery

Authored reference · Pyromancer V2

Ember Attunementpassive · 3 ranks · 2 points per rank

Mana regeneration increased by 3 per second, in and out of combat.

Rank notes: R1 +1/s · R2 +2/s · R3 +3/s

Prerequisites: Fire Mastery

Authored reference · Pyromancer V2

Level 5

Mage Armourpassive · 1 rank · 1 point per rank

Halves the movement and casting penalties of Chain armour and grants 12 armour protection. Doubles the mana regeneration granted by Ember Attunement while you have been struck in the last 5 seconds.

Prerequisites: Ember Attunement

Authored reference · Pyromancer V2

Asceticpassive · 1 rank · 1 point per rank

You refuse protection entirely. While wearing only Cloth your spell damage is increased by 15% and the mana regeneration granted by Ember Attunement is doubled.

Prerequisites: Ember Attunement

Authored reference · Pyromancer V2

Level 6

Fireballactive · 3 ranks · 2 points per rank

2 second cast, 10 second CD, 15/22.5/30 mana at ranks 1/2/3. A heavy arcing projectile with a 3m blast, applying 2 stacks of Burning on a direct hit and 1 to everything else caught in the blast.

Rank notes: R1 1 stack · R2 2 stacks · R3 2 stacks and +25% damage

Prerequisites: Fire Mastery

Authored reference · Pyromancer V2

Level 7

Impactpassive · 1 rank · 1 point per rank

Fireball knocks enemies back 3m from the point of impact and interrupts any spell being cast.

Prerequisites: Fireball

Authored reference · Pyromancer V2

Fragmentationpassive · 1 rank · 1 point per rank

Fireball splits into 3 smaller bolts on impact, each seeking a different enemy within 8m and applying a stack of Burning.

Prerequisites: Fireball

Authored reference · Pyromancer V2

Level 8

Cone of Fireactive · 3 ranks · 2 points per rank

0.5 second cast, 12 second CD, 20/30/40 mana at ranks 1/2/3. A 45 degree cone out to 10m, delivering 5 rapid ticks. Each tick can apply a stack of Burning.

Rank notes: R1 3 ticks · R2 4 · R3 5

Prerequisites: Fireball

Authored reference · Pyromancer V2

Level 9

Focused Jetpassive · 1 rank · 1 point per rank

Cone of Fire narrows to 20 degrees, reaches 16m, and each tick deals 35% more damage.

Prerequisites: Cone of Fire

Authored reference · Pyromancer V2

Wide Flamepassive · 1 rank · 1 point per rank

Cone of Fire widens to 90 degrees and every tick applies a stack of Burning regardless of how many enemies are caught.

Prerequisites: Cone of Fire

Authored reference · Pyromancer V2

Level 10

Fire Wallactive · 3 ranks · 2 points per rank

0.5 second cast, 15 second CD, 15/22.5/30 mana at ranks 1/2/3. Ground-targeted at up to 35m. Raises a 3m burning wall for 12 seconds. Anything inside takes fire damage each second and gains a stack of Burning.

Rank notes: R1 6s · R2 9s · R3 12s duration

Prerequisites: Cone of Fire

Authored reference · Pyromancer V2

Level 11

Wall of Emberspassive · 1 rank · 1 point per rank

Fire Wall lasts 50% longer and enemies inside cannot regenerate health.

Prerequisites: Fire Wall

Authored reference · Pyromancer V2

Rolling Flamepassive · 1 rank · 1 point per rank

Fire Wall advances slowly away from you for its duration instead of standing still.

Prerequisites: Fire Wall

Authored reference · Pyromancer V2

Level 12

Immolateactive · 1 rank · 2 points per rank

0.5 second cast, 30 second CD, 20 mana. Sets yourself alight for 10 seconds. Enemies within 5m gain a stack of Burning every 2 seconds.

Prerequisites: Fire Wall

Authored reference · Pyromancer V2

Level 13

Burning Aurapassive · 1 rank · 1 point per rank

Immolate lasts 50% longer and generates significant threat on every NPC it burns.

Prerequisites: Immolate

Authored reference · Pyromancer V2

Backdraftpassive · 1 rank · 1 point per rank

While Immolate is active, any enemy that strikes you in melee is knocked back 4m and takes 2 stacks of Burning.

Prerequisites: Immolate

Authored reference · Pyromancer V2

Level 14

Cauterizeactive · 1 rank · 3 points per rank

1 second cast, 60 second CD, 20 mana. Sear your own wounds shut: clears all bleed and poison, then heals 30% of max HP over 8 seconds.

Prerequisites: Immolate

Authored reference · Pyromancer V2

Ember Wardactive · 1 rank · 3 points per rank

0.5 second cast, 60 second CD, 25 mana. Places a ward for 12 seconds. Allies within 8m take 20% less fire and spell damage, and enemies entering gain a stack of Burning.

Prerequisites: Immolate

Authored reference · Pyromancer V2

Level 15

Flame Barrierpassive · 1 rank · 1 point per rank

Casting Cauterize also grants 8 seconds of immunity to incoming projectiles.

Prerequisites: Cauterize

Authored reference · Pyromancer V2

Shared Flamepassive · 1 rank · 1 point per rank

Ember Ward also heals allies inside for 2% of their max HP each second.

Prerequisites: Ember Ward

Authored reference · Pyromancer V2

Heat Hazepassive · 1 rank · 1 point per rank

While any enemy within 10m is burning, you take 12% less damage.

Prerequisites: Cauterize

Authored reference · Pyromancer V2

Everburning Wardpassive · 1 rank · 1 point per rank

Reduces the cooldown of Ember Ward to 35 seconds.

Prerequisites: Ember Ward

Authored reference · Pyromancer V2

Level 18

Combustionactive · 3 ranks · 3 points per rank

0.5 second cast, 45 second CD, 30/45/60 mana at ranks 1/2/3. Force an ignition. Every enemy within 12m immediately enters Conflagration regardless of how many Burning stacks they hold, and any target already burning has its stacks consumed for an immediate burst of fire damage per stack.

Rank notes: R1 6m radius · R2 9m · R3 12m radius

Prerequisites (any): Cauterize, Ember Ward

Authored reference · Pyromancer V2

Level 20

Wildfirepassive · 1 rank · 1 point per rank

Enemies killed by Combustion or Conflagration spread 2 stacks of Burning to every enemy within 6m.

Prerequisites: Combustion

Authored reference · Pyromancer V2

Detonationpassive · 1 rank · 1 point per rank

Combustion consumes only half the Burning stacks, but each stack consumed deals double damage.

Prerequisites: Combustion

Authored reference · Pyromancer V2

Level 26

Meteor Strikeactive · 1 rank · 5 points per rank

3 second cast, 180 second CD, 40 mana. After the cast, a separate 3 second telegraph precedes the meteor impact, dealing heavy fire damage in 8m, applying 3 stacks of Burning, and leaving the ground burning for 6 seconds.

Prerequisites: Combustion

Authored reference · Pyromancer V2

Everburningmechanic · 1 rank · 5 points per rank

Passive. Burning no longer expires on a target that stays in combat, so stacks accumulate without limit. Every Conflagration tick restores 2 mana. Combustion's cooldown is reduced by 3 seconds for each enemy it ignites.

Prerequisites: Combustion

Authored reference · Pyromancer V2

Level 28

Second Impactpassive · 1 rank · 1 point per rank

Meteor Strike calls a second, smaller meteor 2 seconds after the first.

Prerequisites: Meteor Strike

Authored reference · Pyromancer V2

Cinderspassive · 1 rank · 1 point per rank

Enemies killed while burning leave a patch of embers for 8 seconds. Anything entering gains a stack of Burning each second.

Prerequisites: Everburning

Authored reference · Pyromancer V2

Level 30

Impact Craterpassive · 1 rank · 1 point per rank

Meteor Strike leaves a burning crater for 15 seconds that applies a stack of Burning each second to anything inside.

Prerequisites: Meteor Strike

Authored reference · Pyromancer V2

Firestormpassive · 1 rank · 1 point per rank

Once a target reaches 10 stacks of Burning it detonates on its own, igniting as though struck by Combustion, without spending its cooldown and spreading 3 stacks to everything within 8m.

Prerequisites: Everburning

Authored reference · Pyromancer V2

← All classes