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Tarnished Crown · Unreal Engine 5

From the Workshop

The standalone game's development story. Published updates and work in progress are labelled separately.

September 23, 2026

Two more class paths in development

Development work · not a release announcement

Berserker and Cleric are being integrated into the Unreal game. Their current class-reference pages expose the authored trees, but these classes retain explicit development warnings. This update does not announce a new published build or promise finished class gameplay.

September 21, 2026

Farming takes root

Published early-development release · v169

Native farming brings a saved seed pouch, planting and care, inventory water, a Gathering-slot rake and Loom crafting. Named crops connect the three islands to existing crafting. This release also improves executioner loot, dungeon chest recognition, Thrymgard night exposure and high-level skeleton scaling. Rake artwork is still a placeholder and playtest feedback remains important.

September 19, 2026

A clearer class identity

Published early-development release · v168

Approved class and faction portraits arrive in character selection alongside basic and special melee trails. Tier-appropriate named gems, vault onboarding and ranged stamina handling also received updates. The release does not claim that every rendering or nighttime performance issue is solved.

September 18, 2026

World, equipment and quest foundations

Published early-development release · v167

The consolidated update carries the Thrymgard cave and crypt into the released map set, integrates approved equipment appearances, and develops tiered crafting, gem cutting, jewellery and consumables. The persistent quest queue, catalogue, journal and objective presentation are included. This is not an announcement of a new T3 questline.