The Iron Wall
Vanguard
Melee Tank / Frontline
Class reference from published v169
Resource reference
Cooldowns and Stamina. No mana pool.
38 nodes
Level 1
Warfarepassive · 1 rank · 0 points per rank
FREE — granted on class selection, costs no skill points. Increases CON by 10 and TGH by 10, reduces DEX by 5 and INT by 5. Adds an additional 1 CON per level of Vanguard. Grants proficiency with shields and all one-handed and two-handed melee weapons.
Prerequisites: None
Authored reference · Vanguard V2
Level 2
Cleaveactive · 3 ranks · 2 points per rank
10 second cooldown. Sweeps a 180 degree arc in front of you, timed to the swing. Deals 50% extra damage on top of a normal weapon hit, scaling with weapon damage and Strength.
Rank notes: R1 +20% · R2 +35% · R3 +50% extra damage
Prerequisites: Warfare
Authored reference · Vanguard V2
Level 3
Empowered Cleavepassive · 1 rank · 1 point per rank
Cleave deals a further 30% extra damage on top of its current rank value.
Prerequisites: Cleave
Authored reference · Vanguard V2
Crippling Cleavepassive · 1 rank · 1 point per rank
Cleave no longer deals its extra damage on hit. It deals a normal weapon hit and applies a bleed dealing 10% of the target's maximum health over 10 seconds.
Prerequisites: Cleave
Authored reference · Vanguard V2
Weapon Masterypassive · 3 ranks · 2 points per rank
One-handed weapons and the attacks made with them cost 10% less stamina per rank.
Rank notes: R1 10% · R2 20% · R3 30% less stamina
Prerequisites: Cleave
Authored reference · Vanguard V2
Level 4
One-Handed Axe Masterypassive · 3 ranks · 1 point per rank
One-handed axes have +5% crit chance per rank and deal 2x damage to shield guard.
Rank notes: Crit chance R1 +5% · R2 +10% · R3 +15%. Guard damage stays 2x at every rank.
Prerequisites: Weapon Mastery
Authored reference · Vanguard V2
One-Handed Mace Masterypassive · 3 ranks · 1 point per rank
One-handed maces apply 5% stamina drain on hit per rank and have a 3% chance per rank to stun the enemy for 1 second.
Rank notes: Stamina drain R1 5% · R2 10% · R3 15%. Stun chance R1 3% · R2 6% · R3 9%. Stun duration stays 1s.
Prerequisites: Weapon Mastery
Authored reference · Vanguard V2
One-Handed Sword Masterypassive · 3 ranks · 1 point per rank
One-handed swords deal 8% extra damage per rank and have a 10% chance per rank to apply a bleed to the target dealing 10% max HP over 5 seconds.
Rank notes: Damage R1 +8% · R2 +16% · R3 +24%. Bleed chance R1 10% · R2 20% · R3 30%. Bleed damage stays 10% max HP over 5s.
Prerequisites: Weapon Mastery
Authored reference · Vanguard V2
Shield Masterypassive · 3 ranks · 2 points per rank
Provides the vanguard with +50% extra shield guard. Allows the vanguard a 5% passive block chance while a shield is equipped and drawn.
Rank notes: R1 +20% guard, 2% passive block · R2 +35%, 3% · R3 +50%, 5%
Prerequisites: Weapon Mastery
Authored reference · Vanguard V2
Level 5
Active Blockingpassive · 1 rank · 1 point per rank
Doubles the shield guard granted by Shield mastery. Successful active blocks reflect 20% of the damage blocked and heal the vanguard for the amount reflected.
Prerequisites: Shield Mastery
Authored reference · Vanguard V2
Passive Reflectionpassive · 1 rank · 1 point per rank
Doubles the passive block chance granted by Shield mastery. Passive and active blocks now reflect 10% of the damage blocked back at the attacker and heal the vanguard for the amount reflected.
Prerequisites: Shield Mastery
Authored reference · Vanguard V2
Level 6
Healing Banneractive · 3 ranks · 2 points per rank
45 second CD. 15 second duration. Every 5 seconds, starting on placement, heals all allies within the radius for 15% of max HP over 5 seconds. Standing in the radius for the full duration gives 3 applications. Leaving the radius lets existing applications run to their timer, but you receive no new application while outside.
Rank notes: R1 7% · R2 11% · R3 15% max HP per application
Prerequisites: Weapon Mastery
Authored reference · Vanguard V2
Level 7
Mobile Healing Bannerpassive · 1 rank · 1 point per rank
Healing banner is now instant cast and follows the vanguard as he moves. Healing output to others reduced 50%.
Prerequisites: Healing Banner
Authored reference · Vanguard V2
Sanctuarypassive · 1 rank · 1 point per rank
Healing banner lasts 50% longer and has 25% increased effectiveness.
Prerequisites: Healing Banner
Authored reference · Vanguard V2
Level 8
Defensive Banneractive · 3 ranks · 2 points per rank
45 second CD. 15 second duration. Reduces physical damage received, melee and ranged, by 20% for 15 seconds. Only applies while inside the banner radius.
Rank notes: R1 10% · R2 15% · R3 20% physical damage reduction
Prerequisites: Healing Banner
Authored reference · Vanguard V2
Level 9
Mobile Defensive Bannerpassive · 1 rank · 1 point per rank
Defensive banner is now instant cast and follows the vanguard as he moves. Benefit to others reduced 50%.
Prerequisites: Defensive Banner
Authored reference · Vanguard V2
Stand your groundpassive · 1 rank · 1 point per rank
Defensive banner lasts 50% longer and has 25% increased effectiveness.
Prerequisites: Defensive Banner
Authored reference · Vanguard V2
Level 10
Offensive Banneractive · 3 ranks · 2 points per rank
45 second CD. 15 second duration. Increases physical damage output, melee and ranged, by 20% for 15 seconds. Only applies while inside the banner radius.
Rank notes: R1 10% · R2 15% · R3 20% physical damage increase
Prerequisites: Defensive Banner
Authored reference · Vanguard V2
Level 11
Mobile Offensive Bannerpassive · 1 rank · 1 point per rank
Offensive banner is now instant cast and follows the vanguard as he moves. Benefit to others reduced 50%.
Prerequisites: Offensive Banner
Authored reference · Vanguard V2
Fight now!passive · 1 rank · 1 point per rank
Offensive banner lasts 50% longer and has 25% increased effectiveness.
Prerequisites: Offensive Banner
Authored reference · Vanguard V2
Level 12
Tauntactive · 1 rank · 2 points per rank
Taunts all mobs within 8m and forces them to attack the vanguard for 5 seconds. 20 second CD.
Prerequisites: Offensive Banner
Authored reference · Vanguard V2
Level 13
Taunting Strikespassive · 1 rank · 1 point per rank
Your melee attacks cause a small amount of threat on enenemies per hit.
Prerequisites: Taunt
Authored reference · Vanguard V2
Stay where you arepassive · 1 rank · 1 point per rank
Taunt's active effect roots enemies in place for the duration. Also effects enemy players at 50% duration.
Prerequisites: Taunt
Authored reference · Vanguard V2
Level 14
Rallyactive · 1 rank · 3 points per rank
30 second CD. Can move while casting. Gives 20% movement speed and 10% damage to allies within 10m for 10 seconds.
Prerequisites: Taunt
Authored reference · Vanguard V2
Second Windactive · 1 rank · 3 points per rank
Instantly refills your stamina bar, provides + 80% stamina regeneration for 5 seconds, increases movement speed by 30% for 5 seconds, and heals you for 30% of your max HP over 5 seconds. 120 second CD.
Prerequisites: Taunt
Authored reference · Vanguard V2
Level 15
Invigorating Rallypassive · 1 rank · 1 point per rank
Rally now regenerates 10% stamina per second to those affected.
Prerequisites: Rally
Authored reference · Vanguard V2
Bring a friendpassive · 1 rank · 1 point per rank
Rally radius is increased to 15m.
Prerequisites: Rally
Authored reference · Vanguard V2
Gale Forcepassive · 1 rank · 1 point per rank
Increases movement buff to 50%.
Prerequisites: Second Wind
Authored reference · Vanguard V2
Quick Recoverypassive · 1 rank · 1 point per rank
Reduces cooldown of second wind to 60 seconds.
Prerequisites: Second Wind
Authored reference · Vanguard V2
Level 18
Spiked Carapaceactive · 3 ranks · 3 points per rank
When activated reduces ALL damage by 30%. Reflects 25% of melee damage back to attacker. Heals the vanguard an amount equal to reflected damage. Lasts 8 seconds. 60 second CD.
Rank notes: R1 15% DR / 10% reflect · R2 22% / 18% · R3 30% / 25%
Prerequisites (any): Rally, Second Wind
Authored reference · Vanguard V2
Level 20
Mage Killerpassive · 1 rank · 1 point per rank
Melee damage is no longer reflected. Now reflects spell damage.
Prerequisites: Spiked Carapace
Authored reference · Vanguard V2
Arrow Catcherpassive · 1 rank · 1 point per rank
No longer reflects melee damage, but now reflects ranged damage.
Prerequisites: Spiked Carapace
Authored reference · Vanguard V2
Level 26
Undyingpassive · 1 rank · 5 points per rank
Once every 300 seconds. Taking fatal damage is avoided and you are healed to 20% of your max HP over 3 seconds. Cannot be killed during this 3 second period except for execute effects.
Prerequisites: Spiked Carapace
Authored reference · Vanguard V2
Final Thrustactive · 1 rank · 5 points per rank
Active thrust attack. Deals 50% extra damage, if target is below 30% HP deals 70% extra damage instead. If the damage from this attack would kill the enemy, they are executed instead, and the CD of this ability is reset. 45 second CD.
Prerequisites: Spiked Carapace
Authored reference · Vanguard V2
Level 28
Inevitable Strikepassive · 1 rank · 1 point per rank
If final thrust fails to execute it applies a 50% reduction to healing and regeneration on enemies it damages for 5 seconds.
Prerequisites: Final Thrust
Authored reference · Vanguard V2
Cockroachpassive · 1 rank · 1 point per rank
The cooldown of undying is reduced by 5 seconds per NPC kill and 30 seconds per player kill. This reduction resets when the ability is triggered.
Prerequisites: Undying
Authored reference · Vanguard V2
Level 30
Renewing Strikepassive · 1 rank · 1 point per rank
Final thrust now heals the vanguard for 30% max HP when it executes.
Prerequisites: Final Thrust
Authored reference · Vanguard V2
I'm backpassive · 1 rank · 1 point per rank
Healing increased to 40% of max HP over 3 seconds, and any damage taken in this window heals you instead.
Prerequisites: Undying
Authored reference · Vanguard V2
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